What are the Rules of Classical Indian Rummy?
Indian Rummy is played with two decks of cards with two Jokers. Cards in each suit rank, from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King.
Ace can be used as 1 or a face card when making the sets. The cards have values as follows: Face cards (K, Q, J) - 10 points, Ace - 10 points.
What is Draw and Discard?
In all Rummy games, each player is dealt a hand of cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card - this is called discarding.
A player can draw from either the closed un-dealt cards or the open discarded pile.A Player may wish to drop the game when the turn comes. However a game can only be dropped before drawing a card.
What is a Table?
A Table is where a Game of rummy is played. Typically, one Game of rummy is played on one Table.
What is Meld and Show?
For a particular Hand, each player is provided with 13 cards. The objective of Rummy is to arrange these cards into 4 groups of 3, 3, 3 and 4 cards. These groups can be either Life or Set. Once the player has made these groups, he has to submit the cards in groups for validation. This action of submitting the cards is called Show. However, to have a successful Show, the player has to arrange the cards into Lives or Sets. This action of arranging the cards in groups is called Meld or Melding.
What is a Group?
Grouping allows a player to group his cards based upon his choice. On Ace2Three table, when a player selects two or more cards, he is shown "Group" button. Clicking the "Group" button creates a separate group for the selected cards. Ace2Three currently allows creation of maximum 6 groups on the table at one point in time.
What is Group Save?
For the players who use grouping during game play, your groups will be saved on our servers and will be used to decide your score. Group Save will happen as when as any change is made to groups. In case of disconnection, your last saved groups will be used for deciding your score. Group save is disabled the moment the player stops using grouping functionality. New groups will be saved the moment grouping is enabled.
What is Auto Play?
In case of player disconnection, Auto play will be enabled for pool and stake table players, who have at least withdrawn a card from open or closed deck. For cases when you are disconnected after you discard a card and some other player places a show before it's your turn again, auto play will not be applied and your score will be decided upon your saved cards. If the player gets disconnected before he picks first card, the player will be considered dropped and game will not go into auto play. For Best of deals game, the game will always go into auto play irrespective of player actions, if the player gets disconnected.
How is Scores Calculated?
The players score is the total value of all the cards and that are not a part of a valid sequence and a set.
The objective is to reduce your score to 0 by forming valid sequences & sets.
The cards have values as follows: Face cards (A, K, Q, J) - 10 points. The value of the rest of the card are equal to their rank.
What is "Meld Group"?
"Meld Group" is an option shown to the players who have placed a show after creating groups among the cards dealt to them. With "Group meld", a player is able to meld entire cards of a group together in a single click. In case a player does not want to meld all cards of a group using "Group Meld", selecting any one card from the group will disable group meld.
A player can ignore Meld Group by selecting a single card from a group and can then meld cards from different groups.
When is a deck reshuffled?
When all the cards in the deck are completed, we reshuffle the cards to resume play. The process of reshuffling is done by using all the cards that are discarded as well as dropped by the players.Initial dropped and middle dropped cards will be included in the reshuffling.
What is a Round?
A Round is part of a Game that starts with Dealing the cards to each player and ends with a player making a successful Show or the prize being Split.
What is Dealing?
To start playing a Round, the cards have to be given to all the players. The act of giving the card to all the players is termed as Dealing.
What is a Deck of cards?
- 52 cards - 4 Suits with 13 cards each
- 1 Wild Card joker - Also called as a Paper Joker
What are Chips?
Chips are of 3 types:
- Play Chips are free and used to play fun games; can be reloaded anytime the balance falls below 1000.
- You can use cash to play cash games and win huge prizes.
- Tournament Chips are used only in Multi Table Tournaments; are added on registration for any Tournament.
What is a Joker?
One card from the remaining deck is selected by random and becomes the joker for the particular game. All cards of the same rank and any suit as the card selected are considered jokers. Apart from this there will be two other joker cards which have the joker symbol. A joker card can be used as any card in the sets. However there has to be one sequence without a joker to validate the sets as per game rules.
What is a Drop?
Players can choose not to play a particular Round before Drawing the first card. This action is termed as Drop.
If a player Drops in 101 Pool, the score is 20.
If a player Drops in 201 Pool, the score is 25.
A player cannot Drop in Best of 2 and Best of 3.
What is a Middle Drop?
Players can choose not to play after a Round starts by neither Drawing nor Discarding any cards. This action is termed as Middle Drop.
If a player does a Middle Drop in 101 Pool, the score is 40.
If a player does a Middle Drop in 201 Pool, the score is 50. A player should not make a Middle Drop in Best of 2 and Best of 3.
What is a Full Count?
A Full Count is the maximum possible score for one Round. For all types of games in Ace2Three, the Full Count is 80.
What are Validation Rules?
To make a successful show, a player must have at least 1 Pure Life and 1 Life with/without jokers as described below.
What is the Goal?
A player's objective is to make the best combination of cards in the form of sets or sequences. To win, one needs to declare first and then meld the cards in hand correctly as per the rules of the Rummy game.
Rummy is played with two decks of cards with two Jokers. Cards in each suit rank, from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King.
Ace can be used as 1 or a face card when making the sets.
What are Sequences?
A sequence consists of three or more cards of the same suit in order.
PURE Sequence- A pure sequence is a sequence without joker.
IMPURE Sequence - Impure Sequences are sequences that can contain jokers.
FIRST Life- The first pure Sequence is called the first life.
SECOND Life - The second Life can be a second pure sequence or the first impure sequence.
Note : A second Life is not valid until you have a First Life.
What is a Life?
A Life is a sequence of at least 3 cards of the same suit. To make a successful Show, a player must have at least 1 Pure Life (Straight sequence with no jokers).
Once a player has 1 Pure Life, he can have a Life with joker(s). Examples of Life with joker(s) are as follows:
What are Sets?
Sets are a group of 3 or 4 cards with the same rank but different suits.
Sets can contain jokers.
Note : Sets are not valid until you have a first life and a second life.
How to place a correct show?For a correct show, the 13 cards of the hand have to be melded as shown below. At least 2 lives are required.
For example, if 2 lives and 2 sets are being submitted, the cards can be arranged as follows:
To conclude, 2 lives are required for a correct show. In addition to the 2 lives, other lives or sets can be submitted as shown below.
Note - If the submitted 'Life1' has more than or equal to six cards, then the sets will be considered as 'Life1' & 'Life2'.
Wrong Show Example 1
A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A deck can have a maximum of 4 suits. Adding a joker as a fifth card in a triplet considers joker as one of the 4 suits. In the example, the set has 4 cards and 1 joker - that is a wrong set.
Wrong Show Example 2
A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A set cannot have more than 1 card from the same suit. In the example, the set has two cards from the same suit - that is a wrong set.
Wrong Show Example 3
A set can have a maximum of 4 cards. Each has to be of a different suit and the same face value. A set cannot have more than 4 cards as shown below. In the example, the set has 3 cards and 2 jokers - that is a wrong set.
Wrong Show Example 4
A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have any sequnce - that is a wrong show.
Wrong Show Example 5
A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have any life - that is a wrong show.
Wrong Show Example 6
A valid show must have 1 life (sequence) without jokers and 1 life (sequence) with or without a joker. The example does not have the second life - that is a wrong show.