Fantasy / Fantasy Sports Points System

For being part of the Starting 11 4
For every run scored 1
Wicket (excluding run-out) 25
Catch 8
Caught & Bowled 33
Stumping / Run-out (direct) 12
Run-out (thrower/catcher) 6/6
Dismissal for duck (Batsmen, All Rounder, Wicket Keeeper) -2
Every boundary hit 1
Every six hit 2
Half century 8
Century 16
Maiden over 8
4 wickets 8
5 wickets 16
Applicable for players bowling minimum overs 2 overs
Between 6 and 5 runs per over 2
Between 4.99 and 4 runs per over 4
Below 4 runs per over 6
Between 9 and 10 runs per over -2
Between 10.1 and 11 runs per over -4
Above 11 runs per over -6
Applicable for players batting minimum balls 10 balls
Between 60 and 70 runs per 100 balls -2
Between 50 and 59.9 runs per 100 balls -4
Below 50 runs per 100 balls -6

The cricketer you choose to be your Fantasy Team's captain will receive 2 times the points

The Vice-Captain you choose will receive 1.5 times the points

Strike rate scoring is applicable only for strike rate below 70 runs per 100 balls

If a player gets retired hurt or retired out at zero, the player would receive -2 points

For being part of the Starting 11 4
For every run scored 1
Wicket (excluding run-out) 25
Catch 8
Caught & Bowled 33
Stumping / Run-out (direct) 12
Run-out (thrower/catcher) 6/6
Dismissal for duck (Batsmen, All Rounder, Wicket Keeeper) -3
Every boundary hit 1
Every six hit 2
Half century 4
Century 8
Maiden over 4
4 wickets 4
5 wickets 8
Applicable for players bowling minimum overs 5 overs
Between 4.5 and 3.5 runs per over 2
Between 3.49 and 2.5 runs per over 4
Below 2.5 runs per over 6
Between 7 and 8 runs per over -2
Between 8.1 and 9 runs per over -4
Above 9 runs per over -6
Applicable for players batting minimum balls 20 balls
Between 50 and 60 runs per 100 balls -2
Between 40 and 49.9 runs per 100 balls -4
Below 40 runs per 100 balls -6

The cricketer you choose to be your Fantasy Team's captain will receive 2 times the points

The Vice-Captain you choose will receive 1.5 times the points

Strike rate scoring is applicable only for strike rate below 70 runs per 100 balls

If a player gets retired hurt or retired out at zero, the player would receive -2 points

For being part of the Starting 11 4
For every run scored 1
Wicket (excluding run-out) 16
Catch 8
Caught & Bowled 24
Stumping / Run-out (direct) 12
Run-out (thrower/catcher) 6/6
Dismissal for duck (Batsmen, All Rounder, Wicket Keeeper) -4
Every boundary hit 1
Every six hit 2
Half century 4
Century 8
Maiden over 0
4 wickets 4
5 wickets 8

The cricketer you choose to be your Fantasy Team's captain will receive 2 times the points

The Vice-Captain you choose will receive 1.5 times the points

Strike rate scoring is applicable only for strike rate below 70 runs per 100 balls

If a player gets retired hurt or retired out at zero, the player would receive -2 points

For every run scored 1
Wicket (excluding run-out) 25
Catch 8
Caught & Bowled 33
Stumping / Run-out (direct) 12
Run-out (thrower/catcher) 6/6
Dismissal for duck (Batsmen, All Rounder, Wicket Keeeper) -3
Every boundary hit 1
Every six hit 2
Half century 4
Century 8
Maiden over 4
4 wickets 4
5 wickets 8
Applicable for players bowling minimum overs 5 overs
Below 2.5 runs per over 6
Between 2.5 - 3.49 runs per over 4
Between 3.5 - 4.5 runs per over 2
Between 7 - 8 runs per over -2
Between 8.1 - 9 runs per over -4
Above 9 runs per over -6
Applicable for players batting minimum ball 20 balls
Between 50 and 60 runs per 100 balls -2
Between 40 and 49.99 runs per 100 balls -4
Below 40 runs per 100 balls -6

The cricketer you choose to be your Fantasy Cricket Team's Captain will receive 2 times the points.

The Vice-Captain will receive 1.5 times the points for his performance.

More than 11 players from either side are allowed to play the game.

Players will only be awarded the points that they make during play. They will not be given a point for being called to play.

Strike rate scoring is applicable only for strike rate below 70 runs per 100 balls.

None of the events occurring during a Super Over, if any, will be considered for Points to be assigned/applied to a player.

No starting 11 points will be awarded in the Warm-up match format.

Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made.

If a player gets retired hurt or retired out at zero, the player would receive -2 points

For being part of the Starting 11 4
For every run scored 1
Wicket (excluding run-out) 25
Catch 8
Stumping / Run-out (direct) 12
Run-out (thrower/catcher) 6/6
Dismissal for duck (Batsmen, All Rounder, Wicket Keeeper) -2
Every boundary hit 1
Every six hit 2
30 runs Bonus 8
50 runs Bonus 16
100 runs Bonus 32
Maiden over 16
2 wicket haul Bonus 8
3 wicket haul Bonus 16
Applicable for players bowling minimum overs 1 over
Below 6 runs per over 6
Between 6 and 6.99 runs per over 4
Between 7 and 8 runs per over 2
Between 11 and 12 runs per over -2
Between 12.1 and 13 runs per over -4
Above 13 runs per over -6
Applicable for players batting minimum balls 5 balls
Between 90 and 99.99 runs per 100 balls -2
Between 80 and 89.99 runs per 100 balls -4
Below 80 runs per 100 balls -6

The cricketer you choose to be your Fantasy Team's captain will receive 2 times the points

The Vice-Captain you choose will receive 1.5 times the points

Strike rate scoring is applicable only for strike rate below 70 runs per 100 balls

If a player gets retired hurt or retired out at zero, the player would receive -2 points

Being part of the Starting 7 8
Making a substitute appearance 2
Each successful raid touch point 8
Raid Bonus 2
Each successful tackle 20
Each unsuccessful raid -2
Super tackle 8
Pushing all out (starting 7) 8
Getting all out (starting 7) -4
Green Card -2
Yellow Card -4
Red Card -6
High 5 10
Super Raid 4
Super 10 (Raid touch Points + Bonus Points) 4
Unsuccessful tackle -1

The player you choose to be your team's Captain will receive 2 times the points.

The Vice-Captain will receive 1.5 times the points for his performance.

If a player is announced in the starting seven of a team but later is unable to start the match, they will not score any points. The player who plays as the replacement will earn points for the match (including starting points)

Points for a substitute appearance will only be given the first time a player enters the field of play.

Points for super tackle will be added to the points of a successful tackle (20 for successful tackle + 8 for super tackle)

Points for a raid touch will be given to the raider for every opponent he gets out or puts out.

Points for getting the opposition team all out will only be given to players who are part of the starting 7.

Negative points for getting all out will only be given to players who are part of the starting 7.

If a player receives any card, he will continue to get negative (for Getting All Out) and positive (for Pushing All out) points.

Points deducted for Red Cards include deductions for a Yellow Card and Green Card. Similarly, points deducted for Yellow Cards include deductions for Green Cards.

If a Green/Yellow/Red card is given to someone in the team/support staff, it will not have any impact on the player's individual points.

Any event during extra time will be considered for awarding points.

Any event during Golden Raids will not be considered for awarding points.

A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on platform. However, no points will be attributed to the player in such a situation.

A player who has not participated in the game as part of the starting 7 or as a substitute will not be awarded negative points for receiving yellow/red/green cards for off-field activities.

Each player will get super 10 only once during the match

Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is under review.

Starting 11 4
Coming on as a Substitute 2
For every goal scored (Forward) 40
For every goal scored (Midfielder) 50
For every goal scored (Defender/GK) 60
For every assist 20
For every shots on target (Including Goals) 6
For every chances created 3
For every 5 passes completed 1
Tackle won 4
Interception won 4
For every shots saved (GK) 6
For every Penalty Saved (GK) 50
Cleansheet (GK/ Defender) 20
Yellow card -4
Red card -10
Own goal -8
Goals conceded GK/DEF (on the field when the goal is scored) -2
Penalty missed -20

The player you choose to be your team's Captain will receive 2 times the points for his/her performance

The player you choose to be your team's Vice-captain will receive 1.5 times the points for his/her performance

An Assist is the final touch (pass, cross or any other touch) leading to the recipient of the ball scoring a goal

In addition to normal assists, the following types of fantasy assists will be awarded to a player:

a) When a shot is saved by goalkeeper, blocked by the defender or hits the goal post, and is scored on the rebound

b) When a player wins a penalty or a direct free-kick that is scored

c) When an opposition player scores an own goal off a cross, pass or shot

An assist is NOT awarded when:

a) When any deflected pass off a single opposition player results in a goal

b) Two or more opposing players touch the ball after the final pass before a goal is scored

c) The goalscorer loses possession to a player from the opposition team and then regains control of the ball before scoring

A Shot on Target is any goal attempt that:

a) Is a goal

b) Would have been a goal but was saved by the goalkeeper or was stopped by an opposition player who is the last-man (with the goalkeeper having no chance of preventing the goal)

A shot on target in NOT awarded when:

a) The shot hits the goal post (unless the ball goes in and is a goal)

b) The shot is blocked by another player, who is not the last-man

A Chance Created, also known as a 'key pass', is the final touch (pass, cross or any other touch) leading to a shot, regardless of whether it is on target (including goals), blocked or off target.

If player A passes the ball to player B, a striker, who then scores, then player B is awarded a Goal and a Shot on Target (40 + 6 = 46 pts), while player A is awarded an Assist and Chance Created (20 + 3 = 23 pts).

A Tackle Won is a tackle where the player successfully takes the ball away from the player in possession, by either winning possession or putting the ball out of play

An Interception Won is where a player intentionally intercepts a pass, by moving into the line of the intended ball, and retains possession of the ball

A Save is where a goalkeeper prevents the ball from entering the goal with any part of his body

A Clean Sheet is awarded for not conceding a goal whilst on the field and playing at least 55 minutes.

If a player gets substituted before a goal is conceded but has played more than 55 minutes, they will still get the Clean Sheet bonus.

If a player misses a penalty kick but the goalkeeper hasn't touched the ball, the goalkeeper will NOT get any points for saving the penalty, while the penalty taker will get -20 points for the miss

Goals conceded will be counted for the players playing on the field at the time of the goal irrespective of player's total playing time

If a player receives a red card, he will continue to be penalised for goals conceded by his/her team. i.e for the goals conceded after he leaves the field

If a player gets a yellow card and then a second yellow (or even straight red), he only gets negative points for the red card

If a player receives a yellow or red card for an off-field activity, the Fantasy Points will come into effect if:

a) He already played the match and was substituted.

b) He comes onto the field as a substitute after receiving a yellow card.

We get all our stats from Sports Entity.

54 minutes and 1 second onwards (54'1") will be considered as 55 minutes for the purpose of point calculation.

Once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.

Any event during extra time will be considered for awarding points

Any event during penalty shootouts will not be considered for awarding points

Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.

Fantasy Points for the ISL will be awarded based on the information and stats provided by the official ISL score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL ISL SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY ISL.

In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.

A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off field activity

In case the player does not play the match at all, no points will be given.

If a player received a yellow or red card for an off-field activity, the Fantasy Points will come into effect if

a) He already played the match and was subbed off

b) He comes on the field as substitute after receiving a yellow card and plays the match

Points Scored 2
Rebounds 2.5
Assist 3
Steals 6
Blocks 6
Turn Overs -2

The Captain will get 2X and the Vice Captain will get 1.5 X the fantasy points for his/her performance

Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.

Any event during overtime will be considered for awarding fantasy points

In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.

Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.

Single (1B) 4
Double (2B) 6
Triple (3B) 10
Home Run (HR) 12
Runs Batted In (RBI) 3
Runs Scored (R) 3
Base On Balls (BBH) Or Walks 4
Stolen base (SB) 8
Inning Pitched (IP) 3
Strikeout (SO) 2
Earned Run (ER) -3
Hit Allowed (H) -1
Base on Balls (BBH) or Walk -1

The player you choose to be your team's Captain will receive 2 times the points for his/her performance.

The player you choose to be your team's Vice-captain will receive 1.5 times the points for his/her performance.

Successful attack/Kill/Spike +3
Ace +20
Block +20
Reception ( Total points-Reception errors) +3
Captain 2X
Vice Captain 1.5X
In Starting Set +6
Substitute +3
Winning a Set (Only for starters of that set) +6
Losing a Set (Only for starters of that set) -3

Points for winning a set will be considered only if the player is a part of starting 6 of that set.

Similarly for losing a set point deduction will be considered for a player if her/she is in starting 6 of that set.

All players categorized as Liberos will be given Starter points if they have played in a set.

If a player has been transferred from one team to another in mid season then wait for the update to see the reflected change, however no points will be attributed to that player if he/she is still shown in the old team and user has selected the player.

All the adjustments in points system will be considered only when the match is in progress or in review, once it has been completed no further changes to be made.

For Golden Sets, no points will be awarded for Starter for a Set, Substitute for a Set, Winning a Set and Losing a Set.